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Audio Arts and Acoustics

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Journals

Books at the library

Audio Effects

[E]xplores digital audio effects relevant to audio signal processing and music informatics.

Getting a Bigger Sound: Pickups and Microphones for Your Musical Instrument

[D]escribes how to amplify acoustical musical instruments. 

Listening to Noise and Silence Towards a Philosophy of Sound Art

[En]gages with the emerging practice of sound art and the concurrent development of a discourse and theory of sound.

Make: More Electronics

[In this book], you'll learn about comparators, light sensors, higher-level logic chips, multiplexers, shift registers, encoders, decoders, magnetic sensors, audio amplification, randomicity, as well as positive and negative feedback.

Sound and Recording

This...book introduces you to the principles of sound, perception, audio technology and systems.

The Sound Reinforcement Handbook

Sound reinforcement is the use of audio amplification systems. [F]eatures information on both the audio theory involved and the practical applications of that theory, explaining everything from microphones to loudspeakers.

The Soundscape

Schafer contends that we suffer from an overabundance of acoustic information, and explores ways to restore our ability to hear the nuances of sounds around us.

Acoustics: Sound Fields, Transducers and Vibration

Specific sections cover microphones (electromagnetic, electrostatic, and ribbon), earphones, and horns, loudspeaker enclosures, baffles and transmission lines, miniature applications (e.g. MEMS microphones and micro speakers in tablets and smart phones), sound in enclosures of all sizes, such as school rooms, offices, auditoriums and living rooms, and fluid-structure interaction.

Synthesizers and Subtractive Synthesis 1 : Theory and Overview

[P]resents the theoretical basis of a sound phenomenon, the different types of synthesis, the components that are required and present in synthesizers, the working environment specific to the study of subtractive synthesis, and the hardware and software available.

The Pro Tools 2023 Post-Audio Cookbook : A Holistic Approach to Post Audio Workflows Like Music Production, Motion Picture, and Spoken Word

[A]cts as a reference guide to [Pro Tools] software and breaks down each stage of a project into manageable phases. From planning a session, editing a sequence, performing a mix to printing the final masters, you can approach this book either sequentially or peruse the self-contained recipes.

Logic Pro 101 : Music Production Fundamentals

[A] comprehensive guide to using a Logic Pro system for musicians and music creators. This book covers everything you need to know to complete a project in Apple's professional-level digital audio workstation.

Chasing Sound

In Chasing Sound, Susan Schmidt Horning traces the cultural and technological evolution of recording studios in the United States from the first practical devices to the modern multi-track studios of the analog era.

Ambisonics: A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality

[P]rovides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics.

Sonification Design : From Data to Intelligible Soundfields

The contemporary design practice known as data sonification allows us to experience information in data by listening. In doing so, we understand the source of the data in ways that support, and in some cases surpass, our ability to do so visually.

The Audible Past

[E]xplores the cultural origins of sound reproduction. It describes a distinctive sound culture that gave birth to the sound recording and the transmission devices so ubiquitous in modern life.

C++ Standard Library Quick Reference

This quick reference is a condensed guide to the essential data structures, algorithms, and functions provided by the C++ Standard Library.

Digital Audio and Acoustics for the Creative Arts

[P]resents the fundamental concepts of musical acoustics, psychoacoustics, electronics, digital audio, audio recording, and communication among devices via the MusicalInstrument Digital Interface (MIDI) and Open Sound Control (OSC).

Audio Processes

[D]escribes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers.

The Audio Expert

Using common sense, plain-English explanations and minimal math, author Ethan Winer helps you understand audio at the deepest, most technical level, no engineering degree necessary.

Foundations in Sound Design for Interactive Media

[P]rovides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.

Introduction to Audio Signal Processing

Audio signal processing is used to convert between analog and digital formats, to cut or boost selected frequency ranges, to remove unwanted noise, to add effects and to obtain many other desired results...Warren Koontz provides an introduction to this important topic with an emphasis on digital audio signal processing.

Mastering Audio

[D]etails mastering by providing a step-by-step approach to the process.

Perceptual Audio Evaluation - Theory, Method and Application

Provides a complete and accessible guide to the motives, theory and practical application of perceptual evaluation of reproduced sound. Discusses all the variables of perceptual evaluation, their control and their possible influence on the results.

Echo's Chambers : Architecture and the Idea of Acoustic Space

Drawing on interdisciplinary theories of media and auditory culture, Joseph L. Clarke reveals how architecture has impacted the ways we continue to listen to, talk about, and creatively manipulate sound in the physical environment.

Think Python

This hands-on guide takes you through the [Python] language one step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design.

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