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Updated weekly as songs enter the Billboard Hot 100 Top 10, this robust, fully interactive database houses proprietary data for the compositional characteristics of those songs, as well as related industry data for songwriters, artists, producers, and record labels.
The ACM Digital Library is a research, discovery and networking platform containing the Full-Text Collection of all ACM publications, including journals, conference proceedings, technical magazines, newsletters and books.
The Women in Acoustics (WIA) Committee is a subgroup of the Acoustical Society of America created in 1995. The committee fosters a supportive atmosphere within the Society and within the scientific community at large, ultimately encouraging women to pursue rewarding and satisfying careers in acoustics.
LMJ features articles written by composers and artists about their own work. It has three main editorial areas: it is particularly concerned with the interplay between new technologies, music and sound art; LMJ seeks to document ways in which contemporary science and technology are changing our understanding of sound and music, as well as other ways in which science and technology may be relevant to contemporary composers and sound artists; finally it seeks to document the work of composers and sound artists developing new multimedia art forms that combine sound with other media, particularly works that take advantage of new multimedia and interactive technologies.
Music & Science is a peer-reviewed open access online journal published by SAGE in association with SEMPRE. The journal's point of departure is the idea that science—or, more accurately, the sciences—can help us to make sense of music and its significance in our lives.
Organised Sound is an international peer-reviewed journal which focuses on the rapidly developing methods and issues arising from the use of technology in music today. It concentrates upon the impact which the application of technology is having upon music in a variety of genres, including multimedia, performance art, sound sculpture and music ranging from popular idioms to experimental electroacoustic composition.
[T]his book will - Lead you through some salient historical examples of how non-speech sounds have been used to inform and control people since ancient times. - Comprehensively summarize the contemporary practice of Data Sonification. - Provide a detailed overview of what information is and how our auditory perceptions can be used to enhance our knowledge of the source of data. - Show the importance of the dynamic relationships between hearing, cognitive load, comprehension, embodied knowledge and perceptual truth. - Discuss the role of aesthetics in the dynamic interplay between listenability and clarity. - Provide a mature software framework that supports the practice of data sonification design, together with a detailed discussion of some of the design principles used in various examples.
Using common sense, plain-English explanations and minimal math, author Ethan Winer helps you understand audio at the deepest, most technical level, no engineering degree necessary. If you're an intermediate to advanced recording engineer or audiophile, you already know the basic mechanics of how audio "works." This book will take you beyond that, weaving together audio concepts, theories of aural perception and acoustics, musical instrument physics, and basic electronics and demonstrating their relationships to one another. Rather than merely showing you how to use audio devices like equalizers and compressors, Winer explains how they work internally and how they are spec'd and tested.
The Audible Past explores the cultural origins of sound reproduction. It describes a distinctive sound culture that gave birth to the sound recording and the transmission devices so ubiquitous in modern life. With an ear for the unexpected, scholar and musician Jonathan Sterne uses the technological and cultural precursors of telephony, phonography, and radio as an entry point into a history of sound in its own right. Sterne studies the constantly shifting boundary between phenomena organized as "sound" and "not sound." In The Audible Past, this history crisscrosses the liminal regions between bodies and machines, originals and copies, nature and culture, and life and death. Blending cultural studies and the history of communication technology, Sterne follows modern sound technologies back through a historical labyrinth. Along the way, he encounters capitalists and inventors, musicians and philosophers, embalmers and grave robbers, doctors and patients, deaf children and their teachers, professionals and hobbyists, folklorists and tribal singers. The Audible Past tracks the connections between the history of sound and the defining features of modernity: from developments in medicine, physics, and philosophy to the tumultuous shifts of industrial capitalism, colonialism, urbanization, modern technology, and the rise of a new middle class.
Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications.
This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format.
In Chasing Sound, Susan Schmidt Horning traces the cultural and technological evolution of recording studios in the United States from the first practical devices to the modern multi-track studios of the analog era. Charting the technical development of studio equipment, the professionalization of recording engineers, and the growing collaboration between artists and technicians, she shows how the earliest efforts to capture the sound of live performances eventually resulted in a trend toward studio creations that extended beyond live shows, ultimately reversing the historic relationship between live and recorded sound. Schmidt Horning draws from a wealth of original oral interviews with major labels and independent recording engineers, producers, arrangers, and musicians, as well as memoirs, technical journals, popular accounts, and sound recordings. Recording engineers and producers, she finds, influenced technological and musical change as they sought to improve the sound of records. By investigating the complex relationship between sound engineering and popular music, she reveals the increasing reliance on technological intervention in the creation as well as in the reception of music. The recording studio, she argues, is at the center of musical culture in the twentieth century.
Designed for introductory courses in electronic music and multimedia, Digital Audio and Acoustics for the Creative Arts presents the fundamental concepts of musical acoustics, psychoacoustics, electronics, digital audio, audio recording, and communication among devices via the MusicalInstrument Digital Interface (MIDI) and Open Sound Control (OSC).
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms.
The book describes how to amplify acoustical musical instruments. Also included are the descriptions of different types of microphones and pickups, discussions of the placement of equipment, and do-it-yourself instructions for making microphones and pickups.
Audio signal processing is at the heart of recording, enhancing, storing and transmitting audio content. Audio signal processing is used to convert between analog and digital formats, to cut or boost selected frequency ranges, to remove unwanted noise, to add effects and to obtain many other desired results. Today, this process can be done on an ordinary PC or laptop, as well as specialized recording equipment. Warren Koontz provides an introduction to this important topic with an emphasis on digital audio signal processing. Starting with a basic overview of sound and analog audio signals, he proceeds through the processes of sampling and quantizing to digital audio signals. The book introduces and develops both time and frequency domain processing of digital audio signals and, in the later chapters, examines specific applications such as equalizer design, effect generation and file compression.
[En]gages with the emerging practice of sound art and the concurrent development of a discourse and theory of sound...Salomé Voegelin immerses the reader in concepts of listening to sound artwork and the everyday acoustic environment, establishing an aesthetics and philosophy of sound and promoting the notion of a sonic sensibility. A multitude of sound works are discussed, by lesser known contemporary artists and composers.
[In this book], you'll learn about comparators, light sensors, higher-level logic chips, multiplexers, shift registers, encoders, decoders, magnetic sensors, audio amplification, randomicity, as well as positive and negative feedback. With step-by-step instructions, and hundreds of color photographs and illustrations, this book will help you use -- and understand -- intermediate to advanced electronics concepts and techniques.
This bestselling book introduces you to the principles of sound, perception, audio technology and systems. Providing vital reading for audio students and trainee engineers, this guide is ideal for anyone concerned with audio, sound and recording who wants a really good grounding in theory and industry practice.
Sound reinforcement is the use of audio amplification systems. [F]eatures information on both the audio theory involved and the practical applications of that theory, explaining everything from microphones to loudspeakers.
If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language one step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand objects, methods, and object-oriented programming Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design, data structures, and GUI-based programs through case studies